![sketchup to archicad sketchup to archicad](https://demo.pdfslide.net/img/380x512/reader018/reader/2019122801/552a4c405503466b428b45b2/r-2.jpg)
Install This First : SketchUp Pro Full Versionīecause its a plugin with a real-time rendering engine, you don’t need to export the project file anymore.
#Sketchup to archicad software
Even though this software built as a stand-alone plugin, but its integration with 3rd party software is pretty solid. Also, whatever changes inside the project, it will immediately appear in the preview panel or virtual reality device. It has a feature to walk through projects (virtual reality) with just one click.
#Sketchup to archicad full version
![sketchup to archicad sketchup to archicad](https://www.arel.ir/uploads/myimages/arel-gallery/khareji-maskuni/parand/شهرک-مسکونی-پرند-(2).jpg)
Unlike a traditional object type, the surfaces do not seem to be editable once the SKP file is merged. Any element with a non-repeating pattern or surface that will be placed multiple times and resized could benefit from this object type. I like this solution for things like TVs, pictures, posters, signage, rugs, etc. So what would we use this trick for? As I said, I think Nathan’s Tweet was suggesting this solution for whole buildings & context, which is a good solution if we need detailed context without bringing in additional attributes. With a normal surface based object you would need a separate surface for each different sized element. The final advantage of this object type is the image will scale automatically with the image size. The second advantage is, since the surfaces are part of the object and not pulled from the attributes, you do not need to worry about alignment of the surface to the object, it will always maintain proper surface position. The first advantage is you do not need image specific surfaces, once the Sketchup file has been imported the surface can be deleted, all surfaces are embedded in the object (but will be added back to the attributes if you convert the object back to morphs). Now for the advantages of this method of saving objects. See the article on working with Sketchup for more detailed advice on this process. Next import the file back into ARCHICAD using the File > File Special > Merge command. When you go to save it, rather than saving a GDL from the library menu, save as an SKP from the File > Save As menu. Place the main image surface’s element and origin point at 0,0,0 xyz coordinates. Make sure all surfaces are properly placed and aligned. I’ll get to the advantages of this in a minute, for now here is the process:Ĭreate your object using morph, wall, slab, beam, column and roof elements as you would any other 3d GDL element. I think his use of this method is more large scale context elements, but I want to focus on smaller/simpler objects. He suggested saving a 3d model from ARCHICAD to Sketchup, then merging it back in as a GDL object. A while ago I gleaned a bit of GDL object advice from Nathan Hildebrandt from Fulton Trotter.